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Pseudoshower

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16161
16161 200
3 ball inferior pseudoshower

Capacity

3

Period

5

Full period

15

Orbits

1

Composition

Prime

States

(Excited state)
10101 (1)
1101 (6)
101001 (1)
11001 (6)
100101 (1)

Ladder diagram

16161

Stack notation

13131

Dual

50505

 

61616
61616 200
4 ball superior pseudoshower

Capacity

4

Period

5

Full period

20

Orbits

2

Composition

Prime

States

(Excited state)
110101 (6)
101011 (1)
11011 (6)
101101 (1)
11101 (6)

Ladder diagram

61616

Stack notation

41414

Dual

27272

 

1818181
1818181 200
4 ball inferior pseudoshower

Capacity

4

Period

7

Full period

28

Orbits

2

Composition

Prime

States

(Excited state)
1010101 (1)
110101 (8)
10101001 (1)
1101001 (8)
10100101 (1)
1100101 (8)
10010101 (1)

Ladder diagram

1818181

Stack notation

1414141

Dual

7070707

 

8181818
8181818 200
5 ball superior pseudoshower

Capacity

5

Period

7

Full period

35

Orbits

1

Composition

Prime

States

(Excited state)
11010101 (8)
10101011 (1)
1101011 (8)
10101101 (1)
1101101 (8)
10110101 (1)
1110101 (8)

Ladder diagram

8181818

Stack notation

5151515

Dual

2929292

 A pseudoshower is a pattern where one hand throws high and the other hand catches the high throws and passes them into the throwing hand, like in a shower, but the high throws don't cross, and the pattern is symmetrical.

The siteswap notation for an asynch pseudoshower has even-number throws alternating with 1s and an odd period, instead of having odd-number throws alternating with 1s and an even period like a shower. One hand keeps making high non-crossing throws while the other hand passes objects to it, until the throwing hand has thrown all but one object, and then the pattern changes direction so that the other hand throws high.

Any given even number can be used in a siteswap pattern to make two different asynch pseudoshowers: in a superior pseudoshower, the siteswap sequence starts and ends with the even number (e.g. 61616), so there are two high throws in a row when the pattern is done continuously, and in an inferior pseudoshower, the sequence starts and ends with a 1 (e.g. 16161), so there are two 1s in a row when the pattern is done continuously. A superior pseudoshower is done with one more object than the inferior pseudoshower that uses the same even-number throw.

441 200

3 ball superior pseudoshower
Siteswap: 414

16161 200

3 ball inferior pseudoshower
Siteswap: 16161

61616 200

4 ball superior pseudoshower
Siteswap: 61616

1818181 200

4 ball inferior pseudoshower
Siteswap: 1818181

8181818 200

5 ball superior pseudoshower
Siteswap: 8181818

1a1a1a1a1 200

5 ball inferior pseudoshower
Siteswap: 1a1a1a1a1

A synch pseudoshower is a kind of box pattern, where one hand throws all but two objects high before the pattern changes direction.

42x box 200

3 ball synch pseudoshower
Siteswap: (4,2x)*

62x62x box 200

4 ball synch pseudoshower
Siteswap: (6,2x)(6,2x)*

82x82x82x box 200

5 ball synch pseudoshower
Siteswap: (8,2x)(8,2x)(8,2x)*

Siteswap exercisesEdit

You can use these exercises to practice the same kinds of throws and sequences of throws that are done in pseudoshower patterns, before you learn the full pattern.

Some of the siteswaps listed below are shortened to leave out parts where you’re not doing anything. Click on them to see animations of the exercises.

You should practice doing these starting with your right hand and with your left hand, so that you will be ready to learn the full symmetrical pattern.

4 ball pseudoshower:

Prerequisites: 4 ball fountain, 441, 3 ball shower

Exercises to prepare for 61616:

5 ball pseudoshower:

Prerequisites: 5 ball cascade, 4 ball pseudoshower 61616, 4 ball shower

Exercises to prepare for 8181818:

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