Juggle Wiki
Register
Advertisement
Juggle Wiki
55500
55500 200
3 ball 3 up flashes

Capacity

3

Period

5

Full period

5

Orbits

3

Composition

Prime

States

(Ground state)
111 - (5)
11001 - (5)
10011 - (5)
00111 - (0)
0111 - (0)

Ladder diagram

55500

Stack notation

33300

Dual

66111

Anagrams

50505

 

666600
666600 200
4 ball 4 up flashes

Capacity

4

Period

6

Full period

6

Orbits

4

Composition

Prime

States

(Ground state)
1111 - (6)
111001 - (6)
110011 - (6)
100111 - (6)
001111 - (0)
01111 - (0)

Ladder diagram

666600

Stack notation

444400

Dual

882222

Anagrams

660660
666060

 

7777700
7777700 200
5 ball 5 up flashes

Capacity

5

Period

7

Full period

7

Orbits

5

Composition

Prime

States

(Ground state)
11111 - (7)
1111001 - (7)
1110011 - (7)
1100111 - (7)
1001111 - (7)
0011111 - (0)
011111 - (0)

Ladder diagram

7777700

Stack notation

5555500

Dual

aa33333

Anagrams

7770770
7777070

  A flash is a very short run of a juggling pattern where each object is thrown and caught only once, usually from a cold start and to a collect.

Going into 5 throws of a 5 ball trick from a warm start and back to the basic pattern afterwards would also be called a flash of the trick. Flashing a trick can begin with either a cold start or a warm start, and end with either a collect or a re-entry to the basic pattern or another pattern. The term "flash" is also sometimes used for any non-qualifying run where each object is caught at least once.

The highest numbers of props that have been flashed are 14 balls by Alex Barron, 13 rings by Albert Lucas, 12 ball bounce by Alan Sulc, and 9 clubs.

14_Ball_Flash

14 Ball Flash

14 ball flash by Alex Barron

Anthony_Gatto_12_Rings_World_Record

Anthony Gatto 12 Rings World Record

12 ring flash by Anthony Gatto

9_Club_Flash

9 Club Flash

9 club flash by Ben Thompson

High flash[]

A "flash" can also mean throwing all of the props higher than the basic pattern so that both hands are briefly empty (or throwing all but one or two high and pausing briefly).

A high flash can be used as an exercise to prepare for learning to juggle a higher number of objects. Juggle the basic pattern at the same speed you will use for the higher number (possibly slightly faster than the speed you normally use for the number you're juggling now), and keep throwing at the same speed while you do the high flash. If you're preparing for a pattern with two more objects, you should pause for two beats after the flash, before you start throwing again. If the pause is less than two beats long, you need to throw higher or faster. You can clap your hands together while the objects are in the air to make sure your hands are both empty long enough.

You can also do other things such as 360s, 720s, or backflips while the objects are in the air after a high flash.

5520 200

3 ball 2 up flashes
Siteswap: 5520

6622 200

4 ball 2 up flashes
Siteswap: 6622

66620 200

4 ball asynch 3 up flashes
Siteswap: 66620

666600 sync 200

4 ball synch 4 up flashes
Siteswap: (6,6)(6,6)(0,0)

77722 200

5 ball 3 up flashes
Siteswap: 77722

777720 200

5 ball 4 up flashes
Siteswap: 777720

See also[]

Advertisement