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52512
52512 200
3 ball alternating shower

Capacity

3

Period

5

Full period

5

Orbits

3

Composition

51
252

States

(Ground state)
111 - (5)
11001 - (2)
1101 - (5)
10101 - (1)
1101 - (2)

Ladder diagram

52512

Stack notation

32312

Dual

51414

 

7272712
7272712 200
4 ball alternating shower

Capacity

4

Period

7

Full period

7

Orbits

4

Composition

71
27272

States

(Excited state)
11101 - (7)
1101001 - (2)
111001 - (7)
1100101 - (2)
110101 - (7)
1010101 - (1)
110101 - (2)

Ladder diagram

7272712

Stack notation

4242412

Dual

7161616

 

929292912
929292912 200
5 ball alternating shower

Capacity

5

Period

9

Full period

9

Orbits

5

Composition

91
2929292

States

(Excited state)
1110101 - (9)
110101001 - (2)
11101001 - (9)
110100101 - (2)
11100101 - (9)
110010101 - (2)
11010101 - (9)
101010101 - (1)
11010101 - (2)

Ladder diagram

929292912

Stack notation

525252512

Dual

918181818

  An alternating shower is a pattern similar to a snake, but done with higher throws to make time to pass another object that isn't part of the snake from one hand to the other before the snake changes direction. That one object is never thrown high - it just gets passed back and forth at the bottom of the pattern.

Alternating showers and patterns containing an object which is thrown only as siteswap 1 or 2, especially 52512, are known as "baby juggling" patterns.[1] The object being passed back and forth can be replaced with a fragile object or a child, because it can remain in contact with a hand at all times. (Doing this with children younger than five or so is not recommended, though. Actual babies can be easily injured even if you don't throw or drop them.)

See also[]

References[]

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